Minecraft: Dungeons

Minecraft: Dungeons is a approachable ARPG with procedural levels and loot. Oliver is currently working at Radical Forge who have partnered with Double 11 to bring the next unannounced DLC to players.

Design Goals
• Design levels and missions that reach a high quality bar.
• Make missions "surprise and delight" not once but many times.
• Support Double 11's team in design thinking and technical skills.

Learning Outcomes
• Experience scripting levels and missions with a bespoke set of tools.
• Understanding how to build and improve on others designs.
• Opportunity to support and nourish junior talent.

Sniper Elite VR.

Oliver was a Game Designer on a new Sniper Elite title for VR platforms at Just Add Water Developments Ltd.

Responsibilities include - Level Design, Mission Design and Documentation.

Design Goals
• Design high-quality missions for FPS VR that also stay true to the Sniper Elite franchise.
• Implement missions and levels utilizing strong collaboration with other departments.
• Deliver missions levels and documentation consistently on time.

Learning Outcomes
• Excellent written, verbal and interpersonal skills and ability to build strong professional relationships.
• Practical knowledge of mission design concepts and practical implementation; including gameplay scripting using proprietary tools.
• Hands-on whiteboxing and implantation skills; taking levels from initial design to playable environments.

Game Jam Gallery

Oliver has taken part in many game jams over the years. He loves the collaborative atmosphere and the effort to produce playable games. below are some of his favourites.

Electric Kinship

A twin stick co-op endless arcade game about a two nodes connected by a lethal electrified beam of energy.

Design Goals

• Design a tutorial that explains the gameplay without text.
• Create “wow” moments that reward and Inspire cooperative play.

Learning Outcomes

• Advantages of creating co-op arcade experiences vs single player.
• Learning what features to prioritize during a short development cycle.

• Studio Gobo Game Gig hosted by Teesside university grand prize winner.
• Exhibited at EGX Rezzed 2018 by Teesside university.

Programming - Henry Bell
Art - Cameron Dean
Design and UI - Oliver William Walker

Not From Round 'Ere!

A deduction game focused around Yorkshire culture and colloquialisms.

Design Goals
• Make a game that truly embodies the theme of Yorkshire, rather than a surface level use of the theme.
• Scope the design correctly to be completed within the game jam time frame.

Learning Outcomes
• Leading and communicating the design to a small team of diverse disciplines and skills.
• Learnt about UI design and flow in a complete game experience.

About Me

Oliver Walker is a experienced designer with creative flair and undying passion. Oliver's specialist skills include level design, mission design and prototyping. Currently Oliver is working full time as a Level Designer at Ubisoft Reflections. and was previously a game designer at Radical Forge and Just Add Water Developments Ltd. When not designing games he can often be found playing Dungeons and Dragons, reading GamesIndustry.biz, watching game studio documentaries or having conversations with people he cares about. Oliver has been making video-games for seven years and doesn't plan on stopping anytime soon!

Pet Projects

There are some projects that Oliver has worked on that he loves too much to leave off his website. Bellow is a little bonus collection of games that are close to his heart.

Contact Me

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