Babel: Tower to the Gods

Babel is a charming physics based puzzle VR game. On this project Oliver was responsible for level formatting and design, QA and general game design.

Design Goals
• Design and curate engaging VR puzzles.
• Create puzzles of the correct difficulty throughout the game.
• Design content that was cohesive with work of other designers.

Learning Outcomes
• Designing effectively in VR space.
• Understanding and building on another designers work.
• Understanding source control and studio mind-set.

Electric Kinship

A twin stick co-op endless arcade game about a two nodes connected by a lethal electrified beam of energy.

Design Goals

• Design a tutorial that explains the gameplay without text.
• Create “wow” moments that reward and Inspire cooperative play.
• Design around the theme of “electricity.”

Learning Outcomes

• Collaboration between a small team of artists and programmers.
• Advantages of creating co-op arcade experiences vs single player.
• Learning what features to prioritize during a short development cycle.

• Studio Gobo Game Gig hosted by Teesside university grand prize winner.
• Exhibited at EGX Rezzed 2018 by Teesside university.

Programming - Henry Bell
Art - Cameron Dean
Design and UI - Oliver William Walker

Game Jam Gallery

Oliver has taken part in many game jams over the years. He loves the collaborative atmosphere and the effort to produce playable games. below are some of his favourites.

Mission Transmission

A fast-paced minimalist FPS with a twist!

Design Goals
• Create a game with around the theme "Transmission".
• Create an accessible "pick up and play" experience.

Learning Outcomes
• Using genre conventions to create a simple quick tutorial for players.
• Develop an understand design by abstraction.

Not From Round 'Ere!

A deduction game focused around Yorkshire culture and colloquialisms.

Design Goals
• Make a game that truly embodies the theme of Yorkshire, rather than a surface level use of the theme.
• Scope the design correctly to be completed within the game jam time frame.

Learning Outcomes
• Leading and communicating the design to a small team of diverse disciplines and skills.
• Learnt about UI design and flow in a complete game experience.

About Me.

Oliver Walker is a multidisciplinary designer with creative flair and undying passion. Currently Oliver is working full time as a game designer at JAW Ltd and was previously a game designer at Radical Forge. When not designing games he can often be found playing Dungeons and Dragons, reading gamesindustry.biz, watching game studio documentaries or having conversations with people he cares about. Oliver has been making video-games for seven years and doesn't plan on stopping anytime soon!

Pet Projects

There are some projects that Oliver has worked on that he loves too much to leave off his website. Bellow is a little bonus collection of games that are close to his heart.

Contact Me

Have a question? Need a designer? Want a speaker at your event?

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